
Your child
explores a city
of machines. They learn
how AI works.

Hey, I’m Max! Senior apprentice, which mostly means I ride the Inner Loop a lot. Come on, all the way around.
Step 1 of 8
/// SECTOR 01 _ ONE MISSION _ 4 STOPS01 OF 05
One mission, in four pictures.
A mission is one problem to solve in the city. It takes two short sessions of 15 to 20 minutes.




Someone needs help. For example, the market’s sorting machine keeps putting lanterns in the wrong bins.

Someone needs help. For example, the market’s sorting machine keeps putting lanterns in the wrong bins.

Guess how it decides. Your child taps a picture: is it looking at colour, size or shape? No typing, and “I’m not sure yet” is a fine answer.

Open it up to check. Only after the guess, the machine’s little door unlocks. We call it the Peek Hatch. Inside, pictures show how the machine really decides.

Fix it, and keep what you learned. Your child changes one thing, tests it on something new, and saves what they found on a Discovery Card.
Every machine works the same way: guess first, then look inside.
Later missions take on the AI your child already meets: apps that pick the next video, and AI that sounds sure but gets things wrong.
See a full session, step by step →/// SECTOR 02 _ MECHNA CITY _ FIVE DISTRICTS02 OF 05
Five districts. One big idea about AI in each.
In Mechna, the neighbourhoods are called districts. The train loops through all five, so your child can ride from one to the next.

Lantern Market. AI in everyday life.

Greenline Park. What machines can notice.

The Foundry. How machines learn, get tested and get fixed.

Storyworks. How AI makes new things.

Clocktower. Can we trust it, and who decides?.
/// SECTOR 03 _ CITY RULES03 OF 05
What Mechna never does.
Your child learns how machines decide without ever chatting with one. These are the rules Mechna is built to.
No ads. Nothing to buy in the app.
No ads, coins, loot boxes or in-game purchases.
Mechna never shows ads, and there are no coins, loot boxes or purchases inside the game. Nothing is for sale in the founding-family program.
No chat. No live AI.
No chatbot, and no chatting with anyone.
Your child never chats with anyone in Mechna, and never with an AI. There’s no chatbot and no live AI model in the app. The machines your child studies run on rules and examples we’ve written and checked in advance.
No microphone. No camera.
Your child taps pictures and word tiles. No typing.
Mechna never asks to use the device’s microphone or camera. Your child answers by tapping or clicking pictures and word tiles. There’s no typing.
Your child’s play stays on the device.
No accounts, no analytics of our own, and the game doesn’t go online.
No accounts, no ads and no analytics of our own, and the game doesn’t go online. Progress stays on the device, and we never ask for your child’s name or birth date. The founding-family version runs on Apple’s TestFlight, which shares crash reports, basic use and device details with us, plus any feedback you send. Apple says this can include the name and email of the parent’s Apple Account that installed it.
No sales pitch to your child.
Your child never sees a price or an offer.
Your child never sees a price or an offer, and is never asked to get you to buy something.
Machines, not friends.
Machines have no faces or feelings. Nothing pretends to be a friend.
The machines in Mechna have no faces and no feelings, and nothing in Mechna pretends to be your child’s friend. The guide, Max, is a character: a senior apprentice at the academy.
Never used to train AI.
We never use children’s data to train AI.
We never use children’s data to train AI.
These are the rules Mechna follows. If one changes, this page will say so, and our Privacy Policy's change log will record it.
/// SECTOR 04 _ FOUNDER’S LOG04 OF 05
Why I’m building this
I founded Banana Flip, a learning platform for kids, and I built it for my daughter. Mechna started the same way, with one child in mind. This time it’s my son.
My son already uses AI in some ways. Given the world he’s growing up in, I want him to understand how it works, inside and out, not just how to use it. So I went looking for something built for kids that would show him how a machine actually decides, and that he’d want to keep playing. I couldn’t find it. Most of what I found either put a child in front of a live AI chatbot, or taught “AI” as buzzwords and quizzes.
So I started building my own.
Sunny Kapoor, Founder
/// SECTOR 05 _ ANSWERS05 OF 05
Questions parents ask.
What is Mechna?
Mechna Academy is an iPad and Mac academy for children aged 8 to 10, set in a city full of machines. In each mission, a child guesses how a machine decides, then opens its Peek Hatch to check, changes one thing and tests it on a case it has never seen. Children learn how AI works this way, and they never chat with an AI.
Does my child talk to an AI in Mechna?
No. Your child never chats with anyone in Mechna, and never with an AI: there’s no chatbot and no live AI model in the app. Mechna Academy teaches children how AI machines work by testing them. The machines run on rules and examples written and checked in advance, and the guide, Max, is a character, not an AI companion.
Who is Mechna for, and when can we play?
Mechna is for children aged 8 to 10 on iPad or Mac. It is tested on iPad Air (M3). Places are limited.
How much does Mechna cost?
Inside the app, there’s nothing to buy and no prices. Mechna has no ads, and your child never sees a price or an offer.